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(480) 788-1014 · TEMPE, AZ

cabinet five · now playing

PAYDIRT

Ore is worth more the deeper you find it — and nothing at all until it's in the shack. Your sack counts chunks, not dollars, so the only way to make a trip pay is to take it further down. Your canteen disagrees. So does whatever's living down there, until it finds your minecart.

PAYDIRT
SIGN IN TO DIG
YOUR 3 LETTERS
4-DIGIT CODE
Your mines save under this tag. The code keeps them yours.
Same tag and code on any device gets you back to them.
Push the stick into rock to dig · hold up to climb a shaft
HOW TO PLAY

Dig down, fill your hands, get back up alive. Hold a direction into rock and the ring over your head fills as the block breaks. Every tile you break stays broken — a good run looks like a real mine when you are finished with it.

The whole game is one question: how deep before you turn back. Gold is worth more the further down it came from — the same swing pays about 26 near the surface and nearly 190 at the bottom. Your hands only hold eight chunks whatever they are worth, so the only way to make a trip pay is to take it deeper.

Water is the clock. Your canteen drains faster the deeper you are, and refills only from pockets down there or the well at the top. Break into a flooded pocket and you can dig your way back out — but you are on borrowed air while you do.

Gold is worth nothing until it is banked. Carry it up and press E at the storage shed. You carry the whole trip home in your hands, so dying drops it where you fell — you can go back for it, if you can get back down. The wagon comes on day 2 and then weekly: sell at the buyer, and haggle — refuse him and he opens higher next week.

Build to go deeper. Ladders and rail cost wood and iron and get you back out faster than climbing; a cart hauls 32 chunks and a lift 48, so neither is carried in your hands.

A D W S walk, climb, and dig — hold a direction into rock
The ring over your head fills as the block breaks
HOLD TWO (W+D, S+A…) to dig on the diagonal — that cuts a staircase, and it is how you get back up out of a cave
HOLD W in a straight shaft to brace and climb back out (slow)
SPACE jump · E use whatever you're stood at (hold to climb into a cart)
R use what you're holding — swing the pick, or place the thing
CLICK to swing where you point · click the hotbar to change item
B workbench · M the map · I the backpack · H shutter the lamp to hide
1-6 or CTRL + SCROLL to change item · tap a slot on a phone
Drag a slot to reorder your bar. Ladders and rail build where you stand
The outlined tile ahead of you is where it lands — green places, red takes it back
Hold W or S to aim the outline up or down a shaft instead
On a phone: the stick is 360° — push a diagonal to climb and move at once
Torch what you dig. Walk through spider webs to collect silk.
New here? Press H on the title screen for how to play.
Torch a tunnel and nothing spawns in it. That's how you take the mine.

Sign in so your mines and your runs save under your tag.

Your tag goes on the wall. The 4-digit code is yours — it keeps your saved mines yours.

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