PUNCH
Fast and cheap. Chips him down and keeps him honest, but a guard eats almost all of it. Your bread and butter.
Eight fighters. Three punches. Championship distance.
Block it, slip it, or get KNOCKED OUT.
TKO — ROUND 1
LANDED 0 / 0
Eight fighters, championship distance. Pick your man and a difficulty, then beat the one across from you — by knockout, or on the cards if you both last.
Three punches, and they are not interchangeable. The jab is fast and safe and sets everything up. The power shot is slow and hurts, and you are open the whole time it is out. The body shot does not knock anyone down but it drains them, and a drained fighter stops keeping their hands up.
Blocking is not free. Hold it and you eat far less, but you cannot punch while you do and leaning on it lets them walk you down. Stepping out of range is the cheaper answer.
Distance is the whole fight. Circle to stay off the ropes, step in to land, step out before the counter comes back. Get knocked down and you can rise — but the count and the damage both remember.
Fast and cheap. Chips him down and keeps him honest, but a guard eats almost all of it. Your bread and butter.
Slow to wind up and expensive, but it goes straight through a raised guard. The answer to a man hiding behind his gloves — and the way you put him down.
He drops his level and rips it up into the gut. Short range, and a raised guard does nothing about it — so it's the punch that opens a man who won't drop his hands. Takes his wind nearly twice as fast as anything upstairs.
Fresh legs, and punches barely scratch you. But every shot you catch takes a bite out of the tank — and an empty guard stops almost nothing. Turtling gets you emptied, then broken.
Four punches in a row and your arms go. Each one after that costs far more, comes out slower and lands softer. Pick your shots.