Book a Session Mix & Master Arcade Store The Studio Contact
Home Blog Bio
(480) 788-1014 Tempe, AZ
Cabinet One · Now Playing

PIXEL
HOOPS

Five ways to play basketball on a 160-pixel court — alone against the clock, or 1v1 online against a real person for coins.

PIXEL HOOPS
CLAIM YOUR TAG
0
ENTER YOUR INITIALS
MOVE
SHOOTpull back
SIGN IN
YOUR 3 LETTERS
4-DIGIT CODE
◉ REPLAY 0.0 / 0.0s
Save it and it is yours. Closing wipes it for good.
ONLINE
Courts open · whole arcade
ARCADE: CHECKING…
Looking for open games…
🎧 VOICE CHAT JOIN THE DISCORD
1V1 ONLINE
Players waiting · whole arcade
Looking for open games…
RING ····
YOUR KIT
Scores save online under your player tag · combined total across all modes
3PT ShootoutBuzzer BeaterArcadeFull Court 5v51v1 Online
TAP A MODE to start · the sticks are on the deck under the screen
MOVE stick left · SHOOT stick right — pull back and release on green
DUNK when the meter fills · PASS / STEAL is the green button
On defence the amber key is SWITCH — point the move stick at a teammate, or leave it centred for the man nearest the ball
HOW TO PLAY

Five modes, one court. Tap a mode to start. Difficulty sits under the list — HARD pays more than MEDIUM on the same run.

3PT SHOOTOUT — racks around the arc against the clock. A short accurate rack out-earns a long wild one.

BUZZER BEATER — one shot on a shot clock, over and over. Miss and it ends.

ARCADE — a defender in your face. Move him off the spot before you shoot.

FULL COURT 5V5 — nine AI players running real basketball. The big payday.

1V1 HALF COURT — CPU, or online against a real person for coins. Up to 4,000 a side; the winner takes both stakes and the loser keeps 200.

STREETBALL RULES. First to 11, win by 2. One inside the arc, two behind it. Every dead ball is checked in at the top of the key, and anything you win on a steal or a block has to be taken back past the arc before it counts.

A SHOT IN THE AIR BELONGS TO NOBODY. The amber button becomes REBOUND — chase it and you win about two thirds; stand still and you get none. Off the rim you take it back out, off a miss that never touched iron you can go straight back up.

← back to the arcade